![]() ![]() ![]() Zuma’s Revenge, sequel to the first title that came out on the Xbox 360’s launch day, was itself a port of the 2009 PC-only title. It was not one of the best sellers of the year, despite the retail Madden always breaking new records. NFL Blitz was only available on XBLA and PSN, but we weren’t able to follow the Leaderboards. Both were available on PC and PlayStation Network as well, so overall they’ve probably sold okay. ![]() Shank 2, developed by Klei Entertainment, added just over 50,000 players. The game, developed by Trapdoor, added 44,077 players for the year, which isn’t all that good for a game in a promotion. Of the games Warp was the one to get into an Xbox Live Arcade promotion, being part of the House Party in February. In 2011 they were known to release some unique internal games like Fancy Pants Adventure, Bejeweled Blitz and NBA Jam: On Fire Edition. This year’s EA game output for XBLA consisted of NFL Blitz, Shank, Warp, and by proxy of PopCap, Zuma’s Revenge. Expendables 2 was also one of the worst reviewed games of the year with a Metacritic of 32, so that seems like it was a poor choice for Ubisoft. None of them were breakout hits, but I don’t think they expected to. We were unable to follow Expendables 2, Babel Rising or Shoot Many Robot. The game, based on the PC version of the original had a relatively short development cycle, added 50,000 players for the year. A little odd too since the third title is usually forgotten compared to the second game. Their other internal title, Rayman 3 HD, seemed to come about after Rayman Origins was turned into a retail title in 2011. Not bad for something that almost didn’t come out. I Am Alive ended up receiving middling review scores, but did surprisingly well on Xbox Live Arcade – 289,951 players were on the Leaderboards for the year, becoming the 8 th bestselling title for 2012. At some point the game wasn’t coming together as a full retail title, so they game switched to be a digital download affair. Now I Am Alive was meant to be a retail title, announced back in 2008 by a different developer. Three of those games were also released in the same month, which highlights some of the Xbox Live Arcade’s scheduling problems. In 2012 the company published Shoot Many Robots, developed by Demiurge Studios, a HD remake of Rayman 3, a 3D, Kinect-enabled remake of the mobile game Babel Rising, The videogame for the Expendables 2 film and I am Alive. If you wish to see the complete list of games in alphabetical order, check that out here. Let's get started, shall we?īack in 2011 Ubisoft made a big splash in digital spaces with games like From Dust, Outland and Might & Magic: Clash Of Heroes HD, and their unique selection of games continued into 2012. Overall 308 games are shown here with Metacritic scores and Leaderboard numbers. ![]() We also have a look back at games release prior to 2012. We also take a look at the latest "indie" developed games on the platform, other Xbox Live exclusive titles, as well as how the three promotional points - Summer of Arcade, Arcade Next and House Party, helped those games involved. We've taken the big digital publishers, like Sega, Electronic Arts, Konami and Square Enix and looked at each directly, seeing what they worked on bringing to the system this year and how they're outlook is for 2013. Last year we looked back at all the new games for 2011 in a more overarching sense - this year on the other hand, we've looked further into the game publishing criteria for Xbox Live Arcade games. This article has been delayed by a bit, thanks to some personal business with these articles as well as my decision to go all in for this one - sit down, this'll take a while. ![]()
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