![]() ![]() Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased totem life 2% increased Totem Duration 1% increased Damage +0.1 to maximum number of Summoned Totems Totem lasts 8 secondsĭeals (29.4-2459.5) Base Fire Damage per second Enemies near either end of a beam also suffer burning damage. Randomly casts Searing Bond Searing Bond Spell, Totem, FireĬast Time: 1.00 sec Requires Level 12 Summons a totem that casts a beam of fire at you and each other totem you control, dealing burning damage to enemies caught in the beam. Summons a unique Beyond Demon when the entire pack is killed.įor the datamined information, see List of nemesis mods. (Possibly increases attack and defensive stats) ![]() When killed, passes a buff to all remaining mobs that increases size and gives them more life. The appartions also grant experience when killed. Monsters are surrounded by fog and information about the monster (affixes, type) is hidden.Įach mob has an apparition (see Soul Conduit) of themselves, doubling the size of the pack. Monsters generate all types of charges on hit and share them with each other. Monsters randomly cast a purple fog on them that lasts a couple of seconds, granting extra chaos damage and massive defenses. Monsters can regain health from each other's corpses. These new monsters have different abilities depending on difficulty and level of zone. When all the monsters die, a Congealing Blood or Congealing Mud elemental is summoned. The obelisks disappear once the entire pack is killed.Įach monster drops a rare item of the same type.Įach monster killed grants a Vigour charge to the rest of the pack, granting move speed and attack speed, similar to Frenzy charges, but stronger.Įach monster killed grants a Zeal charge to the rest of the pack, granting them more damage reduction and Damage. On death, each monster starts a storm-call-like bomb of their element.Ī beam pulses between the mobs in the pack, if you are hit by it, it deals damage of the element.Įach corpse leaves an unkillable Obelisk that casts a random lightning spell. Corrupted Blood is a debuff that inflicts physical damage over time and stacks up to 10 times. When hit, applies Corrupted Blood to the attacker. Main page: List of bloodline modifiers NameĮvery mob slowly builds an animated guardian that can't be killed until the entire pack has been cleared. +35% to all Elemental Resistances (Hidden) +65% to Global Critical Strike Multiplier (Hidden)ģ0% of Maximum Life is added to Maximum Energy Shield (Hidden)ĥ0% increased Global Physical Damage (Hidden)ģ0% increased Global Physical Damage (Hidden) List of prefix modifiers that can appear on Monsters.ħ5% increased Global Critical Strike Chanceģ00% increased Global Critical Strike Chance For more information see Rarity#Monsters. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name. Magic monsters have one affix rare monsters have three affixes, one of which may be an aura. These monsters can be raised by Necromancers. Used by Birdmen, Maelströms, Voidbearers, as well as some unique monsters. Projectile damage is increased based on how far the target is from the attacker. Monster drops gear 2 levels above its own level (Hidden) Monster has 33% more Attack Speed, 33% more Cast Speed and 33% less Damage (Hidden) Monster gives 1000% increased Flask Charges on death (Hidden) Monster gives 450% increased Experience on death (Hidden)Ģ850% increased Quantity of Items dropped by this Monster (Hidden)ġ000% increased Rarity of Items dropped by this Monster (Hidden) Main page: List of innate unique monster modifiers Name ![]()
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